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钢铁雄心4文件修改兵模方法分享_单机游戏_游戏攻略_脚本之家
attach = { name = "cigarette2" Root_node_1 = "cigarette_entity" } #attach = { name = "sandbag" Root_node_1 = "sandbag_entity" } state = { name = "death" animation = "death" event = { time = 0 node="head" particle = "blood_particle" keep_particle = yes } } }...
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