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Unity3D绘制地形的实现方法_C#教程_脚本之家
VertexList.Add(new VertexStruct(_addIndex, TemporaryList[dotValueIndex]._vec)); } List<LineRenderer> temporarylrList = new List<LineRenderer>(); for (int i=0;i< TemporaryList.Count;i++) { temporarylrList.Add(lrlist[TemporaryList[i]._num]); } for (int i=0;i< temporarylrList.Coun...
www.jb51.net/article/1570...htm 2025-3-18
OpenGL实现3D空间中移动图像_C 语言_脚本之家
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); glEnd(); } //如果星星不闪烁 ...
www.jb51.net/article/1935...htm 2025-3-19
Unity Shader实现素描效果_C#教程_脚本之家
#pragma vertex vert #pragma fragment frag //使主要平行光产生阴影 #pragma multi_compile_fwdbase float4 _Color; float _TileFactor; sampler2D _Hatch0; sampler2D _Hatch1; sampler2D _Hatch2; sampler2D _Hatch3; sampler2D _Hatch4; sampler2D _Hatch5; struct v2f { float2 uv : TEXCOORD0; float...
www.jb51.net/article/1857...htm 2025-3-2
OpenGL Shader实例分析(1)Wave效果_Android_脚本之家
o.pos = mul (UNITY_MATRIX_MVP, v.vertex); o.srcPos = ComputeScreenPos(o.pos); return o; } fixed4 frag(vertOut i) : COLOR0 { fixed3 COLOR1 = fixed3(0.0,0.0,0.3); fixed3 COLOR2 = fixed3(0.5,0.0,0.0); float BLOCK_WIDTH = 0.03; float2 uv = (i.srcPos.xy/i.srcPos.w); /...
www.jb51.net/article/1570...htm 2025-3-18
C++示例详解Prim算法与优先队列_C 语言_脚本之家
#define VERTEXNUM 6 void createGraph(int (*edge)[VERTEXNUM], int start, int end, int value); void displayGraph(int (*edge)[VERTEXNUM]); void prim(int (*edge)[VERTEXNUM], int (**tree)[VERTEXNUM], int startVertex, int* vertexStatusArr); int main(void){ //动态创建存放边的二维数...
www.jb51.net/article/2535...htm 2025-3-19
Unity Shader实现新手引导遮罩镂空效果_C#教程_脚本之家
OUT.worldPosition = v.vertex; OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); OUT.texcoord = v.texcoord; OUT.color = v.color * _Color; return OUT; } sampler2D _MainTex; fixed4 frag(v2f IN) : SV_Target { half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) ...
www.jb51.net/article/1802...htm 2025-3-19
多视角3D逼真HTML5水波动画 _html5_网页制作_脚本之家
varvertexShader ='\ varying vec2 coord;\ void main() {\ coord = gl_Vertex.xy * 0.5 + 0.5;\ gl_Position = vec4(gl_Vertex.xyz, 1.0);\ }\ '; this.plane = GL.Mesh.plane(); if(!GL.Texture.canUseFloatingPointTextures()) { ...
www.jb51.net/html5/4360...html 2025-3-23