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Android中的OpenGL使用配置详解_Android_脚本之家
GLES20.glDisableVertexAttribArray(positionHandle) } } 渲染器实现如下: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 // 渲染器实现 class MRenderer(private var context: Context) : GLSurfaceView.Renderer { private val tag = MRenderer::class.java.simpleName private ...
www.jb51.net/article/2766...htm 2025-2-17
Three.js源码阅读笔记(物体是如何组织的)_基础知识_脚本之家
face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() ); face.materialIndex = materialIndex; scope.faces.push( face ); scope.faceVertexUvs[ 0 ].push( [ new THREE.UV( ix / gridX, 1 - iy / gridY ), ...
www.jb51.net/article/328...htm 2025-1-31
Unity实现图形相交检测_C#教程_脚本之家
Vector2[] polygonVertexes = polygonArea.vertexes; //圆心指向顶点的向量数组 Vector2[] directionBetweenCenterAndVertexes = new Vector2[polygonArea.vertexes.Length]; //多边形的边 Vector2[] polygonEdges = new Vector2[polygonArea.vertexes.Length]; for (int i = 0; i < polygonArea.vertexes.Le...
www.jb51.net/article/1856...htm 2025-2-14
C++实现Dijkstra算法的示例代码_C 语言_脚本之家
VexList(); ~VexList(); } VertexList; // 定义图 typedef class GraphList { public: GraphList(); ~GraphList(); void PrintGraph(); // 打印图 void CreateGraph(); // 构建图 vector<VexList> VexList; int Vertexs, Edges; } GraphList; typedef GraphList* GraphListPtr; #endifgraph.cpp1...
www.jb51.net/article/2556...htm 2025-2-12
Maya细分建模创建沙发过程介绍_maya_媒体动画_脚本之家
5.在细分模式下选择模型周围的边,subdiv surfaces partial crease edge/vertex将这些边做半硬边的处理(图5) 6.subdiv surfaces polygon proxy mode命令进入多边型代理模式,再利用edit polygon tool命令在模型上添加线 7.用edit polygons split edge ring tool加线工具在模型中间交叉的三个点上画出四边型,如图 ...
www.jb51.net/maya/4629...html 2025-2-5