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C++实现移动立方体示例讲解_C 语言_脚本之家
GLint iCorner, iVertex, iVertexTest, iEdge, iTriangle, iFlagIndex, iEdgeFlags; GLfloat fOffset; GLvector sColor; GLfloat afCubeValue[8]; GLvector asEdgeVertex[12]; GLvector asEdgeNorm[12]; //Make a local copy of the values at the cube's corners for(iVertex = 0; iVertex < 8;...
www.jb51.net/article/2705...htm 2025-2-19
Unreal学习之简单三角形的绘制详解_C 语言_脚本之家
section.MinVertexIndex = 0; section.MaxVertexIndex = 2; } { FStaticMeshSection& section = Sections.AddDefaulted_GetRef(); section.bEnableCollision = false; section.MaterialIndex = 0; section.NumTriangles = 1; section.FirstIndex = 3; section.MinVertexIndex = 3; section.MaxVertexIndex = 5...
www.jb51.net/article/2740...htm 2025-2-14