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C++ OpenGL实现球形的绘制_C 语言_脚本之家
Shader::Shader(const GLchar* vertex_shader_path, const GLchar* fragment_shader_path) { std::string vertex_shader_code; std::string fragment_shader_code; if (GetShaderFromFile(vertex_shader_path, fragment_shader_path, &vertex_shader_code, &fragment_shader_code)) { return; } if (LinkShader...
www.jb51.net/article/2544...htm 2025-4-24
vue中使用gojs/jointjs的示例代码_vue.js_脚本之家
removeVertex: function(endType) {}, pointerdown:function(evt, x, y) {} }); export default { data(){ return{ graph:null, paper:null, show:true } }, props:{ graphData:{ type:Object, required:true } }, mounted(){ let w = document.getElementById('container').width ; this.gr...
www.jb51.net/article/1462...htm 2025-4-25
C++实现移动立方体示例讲解_C 语言_脚本之家
glDisable(GL_LIGHTING);//use vertex colors } else { glEnable(GL_LIGHTING);//use lit material color } bLight = !bLight; }; } } void vSpecial(int iKey, int iX, int iY) { switch(iKey) { case GLUT_KEY_PAGE_UP : { if(fTargetValue < 1000.0) { fTargetValue *= 1.1; } } break...
www.jb51.net/article/2705...htm 2025-4-19
UnityShader3实现转圈与冷却效果_C#教程_脚本之家
#pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" #define PI 3.14159 struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; float2 uv : TEXCOORD0; }; fixed4 _Color; half _Speed; fixed _Radius; fixed4 circl...
www.jb51.net/article/1572...htm 2025-4-22
基于JS实现简单的3D立方体自动旋转_javascript技巧_脚本之家
this.v4 = new THREE.RenderableVertex; this.centroidWorld = new THREE.Vector3; this.centroidScreen = new THREE.Vector3; this.normalWorld = new THREE.Vector3; this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]; ...
www.jb51.net/article/2530...htm 2025-4-15