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为您找到相关结果82,167个

C++ OpenGL实现球形的绘制_C 语言_脚本之家

Shader::Shader(const GLchar* vertex_shader_path, const GLchar* fragment_shader_path) { std::string vertex_shader_code; std::string fragment_shader_code; if (GetShaderFromFile(vertex_shader_path, fragment_shader_path, &vertex_shader_code, &fragment_shader_code)) { return; } if (LinkShader...
www.jb51.net/article/2544...htm 2025-4-24

vue中使用gojs/jointjs的示例代码_vue.js_脚本之家

removeVertex: function(endType) {}, pointerdown:function(evt, x, y) {} }); export default { data(){ return{ graph:null, paper:null, show:true } }, props:{ graphData:{ type:Object, required:true } }, mounted(){ let w = document.getElementById('container').width ; this.gr...
www.jb51.net/article/1462...htm 2025-4-25

Unity Shader实现动态过场切换图片效果_C#教程_脚本之家

o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { // sample the texture fixed4 col = tex2D(_MainTex,i.uv); // 过场切换的位置 float curPos = _Time.y*_Speed; // 当小于 x,渲染_CutTex(开始都是小于 x的,开始渲染_Cut...
www.jb51.net/article/2182...htm 2025-4-14

使用Unity3D实现选中物体消融特效的方法详解_C#教程_脚本之家

o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; // 将模型空间顶点坐标变换到世界空间 return o; } fixed4 frag(v2f i) : SV_Target { fixed noise = tex2D(_NoiseTex, i.uvNoiseTex).r; // 噪声采样 float factor = noise - _BurnAmount; clip(factor); // 剔除factor小于0的片元,...
www.jb51.net/program/3015282...htm 2025-4-23

C++实现移动立方体示例讲解_C 语言_脚本之家

glDisable(GL_LIGHTING);//use vertex colors } else { glEnable(GL_LIGHTING);//use lit material color } bLight = !bLight; }; } } void vSpecial(int iKey, int iX, int iY) { switch(iKey) { case GLUT_KEY_PAGE_UP : { if(fTargetValue < 1000.0) { fTargetValue *= 1.1; } } break...
www.jb51.net/article/2705...htm 2025-4-19

Unity Shader实现径向模糊效果_C#教程_脚本之家

#pragma vertex vert #pragma fragment frag #include "unitycg.cginc" sampler2D _MainTex; float_Level; structv2f{ fixed4 vertex:POSITION; fixed2 uv:TEXCOORD; }; v2f vert(appdata_base v){ v2f o; o.vertex=mul(UNITY_MATRIX_MVP,v.vertex); ...
www.jb51.net/article/2191...htm 2025-4-13

GO中使用谷歌GEMINI模型任务代码实例_Golang_脚本之家

对于 Vertex,应该像这样创建客户端: 1 client, err := genai.NewClient(ctx, os.Getenv("GCP_PROJECT_ID"), "us-central1") 其中GCP_PROJECT_ID是具有您的 GCP 项目的 env 变量,位置/区域可以根据您的偏好进行设置。其余代码保持完全相同! 有两个 SDK 是因为两个产品提供的功能在某些情况下可能有所不同...
www.jb51.net/jiaoben/312655v...htm 2025-4-23

UnityShader3实现转圈与冷却效果_C#教程_脚本之家

#pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" #define PI 3.14159 struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; float2 uv : TEXCOORD0; }; fixed4 _Color; half _Speed; fixed _Radius; fixed4 circl...
www.jb51.net/article/1572...htm 2025-4-22

ios7.1.1完美越狱不/兼容插件有哪些?ios7.1.1越狱兼容cydia插件汇总...

Vertex Yes Video Zoom Mod Yes Volume Step Yes WiFi Booster Yes WinterBoard Yes WinterTerminal Yes xCon Yes Zeppelin Yes ---iOS7.1.1完美越狱部分兼容插件 Activator Partial AppList Partial Blurfolders Partial Display Recorder Partial Eclipse Partial Five...
www.jb51.net/php/181... 2025-4-24

基于JS实现简单的3D立方体自动旋转_javascript技巧_脚本之家

this.v4 = new THREE.RenderableVertex; this.centroidWorld = new THREE.Vector3; this.centroidScreen = new THREE.Vector3; this.normalWorld = new THREE.Vector3; this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]; ...
www.jb51.net/article/2530...htm 2025-4-15