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基于JS实现简单的3D立方体自动旋转_javascript技巧_脚本之家
this.v4 = new THREE.RenderableVertex; this.centroidWorld = new THREE.Vector3; this.centroidScreen = new THREE.Vector3; this.normalWorld = new THREE.Vector3; this.vertexNormalsWorld = [new THREE.Vector3, new THREE.Vector3, new THREE.Vector3, new THREE.Vector3]; ...
www.jb51.net/article/2530...htm 2025-2-6
OpenGL ES渲染管线概述(一)_Android_脚本之家
mVertexBuffer.put(vertexArray); mVertexBuffer.position(0); ByteBuffer cbb=ByteBuffer.allocateDirect(colorArray.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer=cbb.asFloatBuffer(); mColorBuffer.put(colorArray); mColorBuffer.position(0); int vertexShader = loaderShader(GLES20.GL_VER...
www.jb51.net/article/1408...htm 2025-1-29
详解利用Flutter中的Canvas绘制有趣的图形_Android_脚本之家
point2X = startVertex.dx + length * cos(startAngle); point2Y = startVertex.dy - length * sin(startAngle); if (clockwise) { point3X = startVertex.dx + length * cos(pi / 3 + startAngle); point3Y = startVertex.dy - length * sin(pi / 3 + startAngle); } else { point3X = start...
www.jb51.net/article/2418...htm 2025-1-29
unity置灰处理的实现_C#教程_脚本之家
#pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" structappdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; structv2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; v2f vert (appdata v)
www.jb51.net/article/2177...htm 2025-1-20